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Create Your Own DTM Programs: a Programmer’s Guide to Do-It-Yourself Digital Terrain Modelling: 1
Item #: 89944373

Create Your Own DTM Programs: a Programmer’s Guide to Do-It-Yourself Digital Terrain Modelling: 1

Item #: 89944373

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    What Stands Out

    DIY Focus
    Empowers readers with hands-on tutorials for creating customized Digital Terrain Models, catering to hobbyists and professionals alike seeking creative autonomy in terrain programming.
    Comprehensive Guide
    Covers a range of essential techniques and software tools, ensuring readers at any skill level can navigate and master digital terrain modeling confidently and efficiently.
    Practical Applications
    Equips users with real-world examples and projects that demonstrate the effectiveness of techniques, allowing for immediate application in various fields such as GIS and gaming development.

    Product Details

    Shop Create Your Own DTM Programs: a Programmer’s Guide to Do-It-Yourself Digital Terrain Modelling: 1 online at a best price in UAE. B08RCHD7BQ
    • Commercial digital terrain modelling (DTM) programs can be expensive and overly-complicated to use, particularly for smaller or irregularly-shaped sites such as car parks, housing estate roads, or flood-protection earthworks.These two books contain complete listings of C++ source code for a suite of programs that create and work with digital terrain models (DTMs). These programs are written for computers running the Microsoft Windows 7 (or above) operating system.In Book One, Chapters 1 to 3 introduce core components that are used in the rest of the chapters. These core components include:(i) a text window that doesn’t get full or run out of memory,(ii) a file importer and exporter that converts between a variety of text formats,(iii) a tool to manage time-intensive number-crunching tasks,(iv) a graphics window with in-built zoom, pan, and point- and rectangle-selection abilities that can also export images to JPEG files, and(v) a range of shape classes that manage and interact with arrays of data for a variety of shapes including points, lines, triangles, slope or gradient arrows, and paths or polylines containing lines and arcs.Chapter 4, also in Book One, details the code required to create a DTM from 3D points and optional breaklines and optional boundary lines. The code creates a DTM containing 3D triangles.In Book Two, Chapters 5 to 14 use the triangles created in Chapter 4 for various purposes including:(i) applying contours to your DTM,(ii) calculating z values or levels, maximum slopes and slope directions,(iii) calculating areas and volumes under your DTM,(iv) identifying high and low points,(v) calculating flow paths,(vi) identifying DTM boundaries,(vii) calculating the intersection and difference in z values or levels between two overlapping DTMs, and(viii) creating vertical sections or profiles through your DTM along paths or polylines containing lines and arcs.The appendices at the end of Book Two include generic lisp routines to extract point, line, triangle and path data from your CAD drawings, and derivations and proofs of the geometric equations used in the two books.These two books assume that you have at least basic experience of creating programs from C++ source code on a computer running Microsoft Windows. Book One can be used on its own. However, Book Two assumes that you have access to the source code in Book One. All the source code is available from my website, as detailed in Book One.Check out my YouTube channel where I talk about this book:https://youtu.be/ddhlPo0aVr8
    Publisher Independently published
    Publication date 27 Dec. 2020
    Language English
    Print length 314 pages
    ISBN-13 979-8692389220
    Item weight 544 g
    Dimensions 19.05 x 1.8 x 23.5 cm
    Book 1 of 2 Create Your Own DTM Programs

    Who Should Buy?

    Suitable For
    • Aspiring Programmers

      Ideal for those learning programming and wanting to apply skills in digital terrain modeling projects.

    • GIS Professionals

      Beneficial for Geographic Information System experts who need to create custom terrain modeling solutions.

    • Hobbyists and Students

      Perfect for hobbies or academic projects requiring hands-on experience in terrain modeling techniques.

    Not Suitable For
    • Complete Beginners

      Not suitable for individuals with no prior programming experience or understanding of terrain modeling concepts.

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    Pros

    • Comprehensive programming guide
    • Easy-to-follow instructions
    • Ideal for beginners and experts
    • Enhances creativity in modeling
    • Includes useful tips and tricks

    Cons

    • Some examples may feel outdated.

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