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Game Engine Architecture
Game Engine Architecture
Bringing together complete coverage of a wide range of topics, with the actual concepts and techniques used by real game studios like Electronic Arts and Naughty Dog.
Game Engine Architecture
Item #: 63950914

Game Engine Architecture

Item #: 63950914

AED 230

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    Bringing together complete coverage of a wide range of topics, with the actual concepts and techniques used by real game studios like Electronic Arts and Naughty Dog.
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    What Stands Out

    Comprehensive Coverage
    Offers an in-depth exploration of game engine architecture, covering essential concepts and advanced techniques, making it suitable for both beginners and experienced developers.
    Practical Examples
    Includes real-world case studies and code snippets, allowing readers to apply theoretical knowledge to practical scenarios, enhancing learning and retention of complex concepts.
    Expert Insights
    Authored by industry professionals, this edition provides valuable insights and best practices, equipping readers with the knowledge necessary to succeed in game development.

    Product Details

    Shop Game Engine Architecture online at a best price in UAE. 1568814135
    • A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game dev
    Publisher A K Peters/CRC Press
    Publication date June 15, 2009
    Edition 1st
    Language English
    Print length 864 pages
    ISBN-10 9781568814131
    ISBN-13 978-1568814131
    Item Weight 3.65 pounds (1.66 kg)
    Dimensions 7.5 x 1.75 x 9.25 inches (19.1 x 4.4 x 23.5 cm)

    Who Should Buy?

    Suitable For
    • Aspiring Developers

      Beginner game developers seeking foundational knowledge to create and design their first game engine.

    • Computer Science Students

      Students in computer science or game design looking for academic insight into game engine systems and programming.

    • Professional Programmers

      Experienced programmers wanting to deepen their understanding of game architecture and improve their technical skills.

    Not Suitable For
    • Casual Gamers

      Players looking to enjoy games without technical depth or technical terms will find this book unsuitable.

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    Game Programming Editorial Review

    Game Engine Architecture is an essential resource for anyone interested in the foundational aspects of game engines. This book provides a comprehensive high-level overview, capturing key topics without delving too deep into specifics. The author, drawing from his experience in commercial games, offers valuable insights that help readers understand the real-world application of theories related to game engines. Readers appreciate the lack of fluff, with practical examples and references to external resources enhancing its educational value. While it covers a broad range of topics, some sections may feel underexplored, such as game object models which are vital in development. Overall, it's praised as one of the better texts available for game engine education.

    Customer Reviews & Ratings

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    Pros

    • Provides a high-level overview of game engines
    • Includes practical examples from commercial games
    • Written in an easy-to-understand style
    • Offers references for deeper exploration of topics
    • Explains complex ideas without excessive detail

    Cons

    • Some key topics may feel underexplored or missing

    Product Price History

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