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OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition
The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition
Item #: 4681746

OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition

Item #: 4681746

AED 245

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    The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
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    What Stands Out

    Comprehensive Resource
    This guide offers extensive coverage of OpenGL ES 3.0, making it an essential resource for developers seeking in-depth knowledge and practical applications in mobile graphics programming.
    Expert Insights
    Written by industry professionals, the book provides valuable insights and best practices, ensuring that readers grasp complex concepts and apply them effectively in their projects.
    Updated Content
    The 2nd Edition includes the latest advancements in OpenGL ES 3.0, keeping developers informed about new features and optimizations that enhance performance in modern graphics applications.

    Product Details

    Shop OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition online at a best price in UAE. 0321933885
    Publisher Addison-Wesley Professional
    Publication date March 10, 2014
    Edition 2nd
    Language English
    Print length 570 pages
    ISBN-10 0321933885
    ISBN-13 978-0321933881
    Item Weight 7.4 ounces (209.79 grams)
    Dimensions 8.5 x 1.29 x 11 inches (21.6 x 3.3 x 27.9 cm)
    Part of series OpenGL

    Who Should Buy?

    Suitable For
    • Game Developers

      Ideal for developers in the gaming industry wanting to enhance graphics using OpenGL ES 3.0.

    • Mobile App Developers

      A key resource for mobile developers aiming to implement advanced graphics in their applications.

    • Computer Graphics Students

      Beneficial for students in computer graphics courses, providing foundational knowledge and practical examples.

    Not Suitable For
    • Beginner Programmers

      Not suitable for those new to programming, as it assumes prior knowledge of graphics programming.

    Product Description

    OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition

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    OpenGL Editorial Review

    **** This book on OpenGL ES 3.0 presents itself as a resource for developers looking to advance their skills and switch from traditional OpenGL. While it offers detailed explanations and examples, the overwhelming Consensus from reviewers is that it falls short when it comes to practical application. Customers have found issues with the GitHub page hosting the sample files, claiming it is frustrating to manually recreate the repo's file structure without clear instructions. Furthermore, the directions for using the required 3rd party software are deemed outdated and inaccurate by many, making it difficult for readers to successfully build the example projects. Despite some positive feedback on the clarity of explanations and comparisons to other OpenGL books, the book's inability to effectively guide users through setting up the development environment for practical implementation is a significant drawback. **

    Customer Reviews & Ratings

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    Pros

    • Clear explanations of concepts
    • Useful examples for each discussed concept
    • Well-stated content compared to other OpenGL books

    Cons

    • Outdated and inaccurate instructions for 3rd party software installation

    Product Price History

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